Evgeny Romanov
Evgeny Romanov
Concept Artist
Tbilisi, Georgia

About

I’m a senior concept artist working in games and preproduction, with a strong focus on environment design and worldbuilding.

Coming from a strong 3D background, I understand the full pipeline from concept to in-engine implementation. I can quickly identify potential production and implementation issues at the concept stage.

Alongside studio work, I developed Realm of Specters, a self-initiated dark fantasy visual IP built as a full preproduction exercise. The project covered biome and location design, large-scale environments and architecture, enemy and boss design, UI exploration, and cinematic keyframe sequencing. I also translated one of the locations into Unreal Engine to validate visual decisions in a playable context, focusing on player pathing, spatial readability, and levels of interaction with the environment.

Currently available for freelance, contract, and full-time opportunities.

Skills

Concept ArtGame DesignEnvironment DesignConcept DesignArchitectural DesignRendering3D ModelingDigital SculptingHard Surface ModelingTexturingUV MappingSculptingPBR TexturingTexture Baking

Software proficiency

Photoshop
Photoshop
Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Maya
Maya
Substance 3D Painter
Substance 3D Painter

Experience

  • Concept Artist at Terraform Studios
    Los Angeles, US
    June 2024 - October 2025

    Full time environment design development

  • Concept Artist / Vis Dev at Indie team
    AF
    July 2023 - March 2024

    An unannounced adventure game for PC, world buidling and creating visual style of the project in collaboration with the art director

  • Concept artist | Designer at Terraform Studios
    Los Angeles, United States of America
    June 2022 - April 2023

  • High fashion costume designer at Auroboros
    London, United Kingdom
    March 2022 - May 2022

  • Environment Concept artist | Keyframe artist at Rescale games
    Paris, France
    November 2021 - January 2021

    Environment concept art and keyframe art for unannounced game.

  • Concept artist / Illustrator at Ophelia Records
    Seattle, United States of America
    September 2021 - November 2021

  • Hard surface art at NUARE Studio
    Windsor, Canada
    August 2021 - December 2021

  • Hard surface art at Lilith Games
    Shanghai, China
    December 2020 - April 2021

    Project Breach

  • 3d modeler for cinematic at Zhee-Shee
    Moscow, Russia
    January 2020 - March 2020

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